Gamers - those who enjoy playing video games - have long copped a bad rap.
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It's likely a consequence of being something that many do not really understand, which tends to result in criticism from a place of ignorance.
Yet it's not only dismissive or sneering comments that gamers have been exposed to over time, but also scapegoating for a range of societal ills.
Video games have been accused of being responsible for everything from childhood obesity to supposedly declining levels of literacy and numeracy in younger people.
In the United States, and to a lesser extent here, those opposing gun control have often resorted to casting blame for massacres and the like elsewhere.
Along with video games, cartoons, movies, musical artists and even entire genres of music have all been in the cross-hairs.
Anything to avoid facing up to the reality that whatever the cause of an individual's violence, it is their access to weapons of mass killing that is at the heart of the problem.
At the same time, it is important to look into such claims.
This week, a study by researchers including the University of Tasmania's Jim Saurer was released that found no strong link between gaming and youth aggression.
Tasmanian gamer Stewart Wagner was one who was not surprised by the finding.
"Through the course of my lifetime, I've not hurt a fly no matter how violent the video games are," Mr Wagner told us.
While one person's experience can be said to be but an anecdote, the new research - which pooled 28 studies involving some 21,000 participants - cannot be denied.
With "no significant relationship between violent gameplay and aggression" found, it is wrong to malign gamers and their games.
This is not to say that parents do not need to be mindful of what their children are experiencing; they should irrespective of whether it is through video games or something else entirely.
Like movies, video games are classified, and these ratings should be considered.
Still, it's good to know gaming is not turning young people into violent psychopaths.
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